Guides for the specific tools and settings under FCEUX's Debug menu.
A tool for looking at game instructions in assembly language. With experience,
one can use it to fix game patching errors, or find RAM and Game Genie codes.
A tool that displays the current PPU contents and related information. The PPU
viewer allows you to view the graphic squares that make up what's displayed.
A tool for displaying the current Name Table contents. Helps to isolate PPU
and tile information, which allows the debugger to be used to check PPU coding.
A tool for displaying a game's RAM contents and for memory poking. Also allows
for reading in the raw PPU data, copy/paste-ing RAM, and visually debugging RAM.
Captures assembly code instructions and outputs them to a file or the window. Very
useful for analyzing code, finding crash addresses, fixing transferred routines, and
for comparing routine function between a game and a persistently buggy NSF.
Allows you to extract the data used by a game. Make patch demos, find data
loaded by a game around a certain point, or just map out a single routine run.
Allows you to add Game Genie codes to the Cheats menu, decode existing
ones to their component information, and (re)create a code with desired values.
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